X to Attack, Hold C to Heal. Healing depletes Magic and you can heal up to three hearts with a full magic meter.

You can attack in every direction and if you attack downward on the enemy, you can pogo off of her like in Hollow Knight.

Known issues: the Air Dash/Dive of the boss can act up sometimes, rotating in weird directions. I tried my best to correct the errors in script and it usually should work smoothly. The burst Gatling flames have a start-up lag if done twice in a row. The pogo system for down attack seems a bit awkward.

If you can't see the Hearts or Magic Meter, trying zooming in or out on the browser. I'm not experienced with WebGL and it wouldn't let me automatically detect the size.

If your browser is stuck loading, refresh the page and the progress bar should move again.

SFX and music will be added eventually along with Camera movement, and effects still need some polishing. I'm a character artist and animator and don't have that much experience rendering backgrounds.

Will have more of these boss/enemy demos in the future, but once I collect everything into a big project, most of the game won't be playable till a beta release. Follow me for more updates!

This game was coded in C# using what I learned off of Youtube and Udemy, while the spritesheets were made in ToonBoom and Krita. I only have experience in 2D graphics right now.

Expect many more combat options as game development progresses, like using magic for ranged/AOE attacks, dashing, wall-jump, and double jump -- basically the whole Hollow Knight schtick :D

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCaptainAfrica
GenreAction, Fighting
Made withKrita, Unity
Tags2D, Action-Adventure, Boss battle, hollow-knight, Metroidvania, Unity
Average sessionA few minutes
InputsKeyboard
LinksPatreon

Development log