Gluttonborg Boss Battle is Active!
Sorry if it was a long wait, but this new boss battle is now active!
Even though you might not notice, drawing effects was a lot more tedious than playtesting attack patterns with my first boss battle. Coding overall was much smoother this time, although moving around the sprites and colliders in animator was necessary. For now I still didn't add complexity to the playercontroller, as this guy is meant to be one of the earlier bosses in the game.
I felt like raining down barrels from the ceiling would have been too unoriginal, but still have mixed thoughts about the barf attack. It's supposed to be much harder to dodge and penalize just walking in and spamming attacks like you can do in False Knight in Hollow Knight.
Visually I'm mostly satisfied except for the transition from gorging burgers to idle due to sprite size, and the shockwaves can use some more polishing. I may eventually change to instantiate many small objects for effects instead of using simple spritesheets, as those allow for more randomness in variables (this is how I did the orangeblobs).
As for the white lab rat in the end he's going to come back later (that's what's planned for now) HAMBURGER PLS.
Files
Boss Battle: Gluttonborg
Another small 2D boss battle to try out!
Status | Prototype |
Author | CaptainAfrica |
Genre | Action, Adventure, Fighting |
Tags | 2D, hollow-knight, Metroidvania, Unity |
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