X to Attack, Press C to shoot, Hold C to Heal, and Up to Interact. Spells and Healing depletes Magic and you can heal up to three hearts with a full magic meter.

You can attack in every direction and if you attack downward on the enemy, you can pogo off of him like in Hollow Knight.

If you can't see the Hearts or Magic Meter, trying zooming in or out on the browser. I'm not experienced with WebGL and it wouldn't let me automatically detect the size.

If your browser is stuck loading, refresh the page and the progress bar should move again.

This is a small sample to test my ability at code and playtesting. In the future as the description says I plan to have 100+ enemies in a full overworld along with 40 bosses. I hopefully improved some animations and pogo mechanics as well.

Hopefully I'll have a short 1-minute trailer and Kickstarter up by July, displaying a good portion of the game without playtesting -- free beta is still projected by the end of this year.

This game was coded in C# using what I learned off of Youtube and Udemy, while the spritesheets were made in ToonBoom and Krita. I only have experience in 2D graphics right now.

Expect many more combat options as game development progresses, like more ranged/AOE attacks, dashing, wall-jump, and double jump -- basically the whole Hollow Knight schtick :D

Development log

Comments

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-husk

-tiktik

-vengefly

-baldur

-random owl